Gamification and prevention activities

Journal title PSICOLOGIA DI COMUNITA’
Author/s Rosalba Calderone
Publishing Year 2017 Issue 2016/2
Language Italian Pages 7 P. 116-122 File size 185 KB
DOI 10.3280/PSC2016-002011
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The gamification is the use of mechanisms of game, aesthetics and playful thought for involve people, motivate the action, promote learning and solve problems. The practice of gamification has spread from marketing to the world of training and social, to be employed in recent times, also in prevention activities

Keywords: Game, marketing, prevention

Jel codes: I10, Z13

Rosalba Calderone, La gamification nelle attività di prevenzione in "PSICOLOGIA DI COMUNITA’" 2/2016, pp 116-122, DOI: 10.3280/PSC2016-002011